DRAKE KAZMIERCZAK
Designer | Artist
Tacoma, WA (Willing to Relocate)
LINKEDIN - ARTSTATION
PROFESSIONAL SUMMARY
Game Designer with 12+ years of professional experience spanning game design, level design, UX/UI, and 3D art production. Shipped multiple commercial PC titles on Steam and led multidisciplinary teams through full production cycles. Strong background in human-computer interaction, usability testing, and real-time game development, supported by deep hands-on experience in game art pipelines and interactive systems.
CORE SKILLS
Debugging & Gameplay Analysis
Multiplayer Design
3D Modeling & Real-Time Assets
Cross-Disciplinary Collaboration
Design Documentation & Production Pipelines
Game Mechanics & Systems Design
Level Design & Environmental Layout
UX/UI Design & User Experience
Human-Computer Interaction (HCI)
Usability & Playtesting
SOFTWARE
Substance Suite
Unreal Game Engine
Perforce / Plastic SCM
Motion Builder
Unity Game Engine
Autodesk Maya
ZBrush
Adobe Photoshop & Illustrator
PROFESSIONAL EXPERIENCE
OCTOBER GAMES LLC | 2021 – Present
Lead Game Designer / Project Manager / 3D Generalist
Designed, developed, and shipped multiple commercial PC titles on Steam, including Puppet Master: The Game (2024) and Horror Legends (2021).
Led game mechanic and systems design, including character abilities, progression systems, perks, emotes, and multiplayer balance.
Designed and iterated on level layouts, pacing, and environmental flow to support competitive and cooperative gameplay.
Designed and refined UI/UX systems using Human-Computer Interaction (HCI) principles to improve usability, readability, and player onboarding.
Conducted extensive playtesting, usability testing, debugging, and gameplay analysis to guide iteration and balance.
Authored and maintained design documentation while managing shifting priorities and ambiguous requirements.
Built and optimized real-time 3D assets, environments, and animations to support gameplay, performance, and visual clarity.
Collaborated closely with engineers, artists, QA, and external partners in an agile, iterative development environment.
Managed production schedules, task prioritization, and feature scope across multiple development phases.
Shipped Titles:
Puppet Master: The Game — Steam, 2024 (Very Positive)
Horror Legends — Steam, 2021 (Very Positive)
FLOATING ORIGIN INTERACTIVE | May 2018 – February 2021
3D Designer / XR Developer
Designed and built real-time 3D environments and interactive experiences for VR and XR applications.
Applied UX and HCI principles to immersive environments to improve usability, player comfort, and interaction clarity.
Collaborated with game’s Lead Designer in agile development cycles, adapting quickly to evolving requirements.
INFORELIANCE | July 2013 – September 2017
3D Generalist / Task Lead
Served as task lead for 3D graphics and interactive content development on government and enterprise projects.
Created optimized real-time 3D assets, animations, and environments for training and simulation applications.
Coordinated schedules, reviewed work, and ensured quality and consistency across team deliverables.
Worked closely with stakeholders to translate requirements into functional, user-focused visual solutions.
INCONTEXT SOLUTIONS | August 2009 – September 2012
3D Artist
Created 3D assets and environments for retail visualization and interactive consumer experiences.
Collaborated with designers, developers, and clients to support usability and real-time performance goals.
Gained early experience working within production pipelines and iterative design workflows.
EDUCATION
Bachelor of Arts (B.A.) – 3D Animation & Film
Columbia College Chicago
AWARDS
Key Contributor Award — Brian Doherty - InfoReliance - Oct 2015
Leonardo Award — John O' Shea, Lance Bendit. - InfoReliance — Feb 2015
ADDITIONAL QUALIFICATIONS
Strong knowledge of game software technology and game art production
Proven ability to manage multiple tasks and shifting priorities
Excellent written and verbal communication skills
Highly organized, self-motivated, and accountable
Passionate lifelong gamer with hands-on design and production experience
