TBI Runner
3D Generalist / Task Lead
TBI Runner was a mobile runner game designed to educate peers, family members, and others about the daily challenges of living with mild traumatic brain injuries (mTBI). Players experience the effects of mTBI symptoms—such as impaired vision, hearing, reaction time, and movement—by navigating a colorful, stylized world set during a fictionalized Hellenic Period. Players control anthropomorphic animal characters representing military branch mascots who incur a head injury in the game’s introduction.
I was responsible for designing Roman-themed versions of the military mascots to serve as playable characters, giving each a distinct personality and clear readability for gameplay. I also designed track assets that could be randomly generated to create an endless runner experience, balancing variety with visual clarity and smooth gameplay. Unfortunately, funding was pulled halfway through development, so the game never reached its full potential.
Key Takeaways
Translating real-world challenges into interactive, educational gameplay
Designing playable characters that are visually distinct and readable in fast-paced gameplay
Creating modular track assets to support endless generation and smooth game flow
Balancing visual design with functional clarity for accessibility and usability
